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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Telepathy;
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using TPServer = Telepathy.Server;
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using PhilExampleCrawler.Common.TCP.Utils;
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using PhilExampleCrawler.Common.TCP.Packets;
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namespace PhilExampleCrawler.TCPAPI
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{
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internal class TCPServer
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{
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private readonly TPServer _s = new();
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private bool _running;
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public event EventHandler<int>? OnUserConnected;
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public event EventHandler<(int connectionID, BasePacket bp)>? OnDataReceived;
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public event EventHandler<int>? OnUserDisconnected;
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public void StartReceiveLoop(int port)
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{
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if (_running)
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return;
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_running = true;
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_s.Start(port);
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Console.WriteLine("ReceiveLoop started. Now listening for incoming messages on port " + port + "...");
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Task.Run(() =>
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{
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while (_running)
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{
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while (_s.GetNextMessage(out Message msg))
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switch (msg.eventType)
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{
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case EventType.Connected:
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OnUserConnected?.Invoke(this, msg.connectionId);
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break;
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case EventType.Data:
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OnDataReceived?.Invoke(this, (msg.connectionId, msg.data.Deserialize()));
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break;
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case EventType.Disconnected:
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OnUserDisconnected?.Invoke(this, msg.connectionId);
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break;
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}
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}
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});
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}
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public bool Send(int connectionID, BasePacket bp)
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{
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return _s.Send(connectionID, bp.Serialize());
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}
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public void Stop()
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{
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_running = false;
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_s.Stop();
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}
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}
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}
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